Abstract class for Objects that are positioned by a connection to a certain lane.
Definition: alanepositionedobject.h:28
virtual const LanePosition & getLanePosition()=0
Get the LanePosition of the Object.
virtual ~ALanePositionedObject()
Destroy the ALanePositionedObject.
Definition: alanepositionedobject.h:40
Definition: areaofeffectconverter.h:20
This is a struct that contains a position defined by a BorderID and a progress on that border.
Definition: laneposition.h:30