#include <conflictset.h>
◆ addConflictZone()
void adore::env::BorderBased::ConflictArea::addConflictZone |
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ConflictZone * |
cz | ) |
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inline |
◆ destroy()
void adore::env::BorderBased::ConflictArea::destroy |
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inline |
◆ getBorderBasedConflictZones()
std::vector<ConflictZone *>* adore::env::BorderBased::ConflictArea::getBorderBasedConflictZones |
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inline |
◆ getConflictZones()
virtual std::vector<view::ConflictZone *> adore::env::BorderBased::ConflictArea::getConflictZones |
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const |
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inlineoverridevirtual |
◆ getEndProgress()
virtual double adore::env::BorderBased::ConflictArea::getEndProgress |
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const |
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inlineoverridevirtual |
◆ getNumberOfConflictZones()
virtual unsigned int adore::env::BorderBased::ConflictArea::getNumberOfConflictZones |
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const |
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inlineoverridevirtual |
◆ getStartProgress()
virtual double adore::env::BorderBased::ConflictArea::getStartProgress |
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const |
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inlineoverridevirtual |
◆ getWaitingPosition()
virtual double adore::env::BorderBased::ConflictArea::getWaitingPosition |
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const |
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inlineoverridevirtual |
getWaitingPosition - returns progress where AV has to wait, if it cannot enter conflict zone.
Implements adore::view::ConflictArea.
◆ hasEndProgress()
virtual bool adore::env::BorderBased::ConflictArea::hasEndProgress |
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const |
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inlineoverridevirtual |
◆ cz_
std::vector<ConflictZone *> adore::env::BorderBased::ConflictArea::cz_ |
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private |
The documentation for this class was generated from the following file:
- /home/fascar/temp/adore/libadore/libadore/adore/env/include/adore/env/borderbased/conflictset.h